Valve’s approach with its SteamOS isn’t about challenging Windows head-on, according to insights shared by Pierre-Loup Griffais, one of the leading developers at the company. During a conversation with the French outlet Frandroid, Griffais clarified that their primary goal is to ensure the software is adaptable across various hardware configurations. This development coincides with Lenovo’s introduction of the Legion Go S, marking the first instance of SteamOS being utilized on third-party devices.
“I don’t believe we’re aiming for a specific market share or trying to nudge users away from Windows,” Griffais explained. “If someone’s having a smooth experience on Windows, there’s no issue. What we find intriguing is crafting a system with distinct goals and priorities. If it ends up being a beneficial alternative for the average desktop user, that’s fantastic—it simply offers more choice. But it’s not about converting users who’ve already got a setup that’s working well for them.”
Valve isn’t resurrecting its Steam Machine initiative, despite the impressive traction of the Steam Deck hardware. Griffais elaborated, “Our current focus is on handheld devices. However, as we broaden our capabilities to cater to various platforms and enhance experiences across different form factors, we’ve made progress in making these devices easily connectable to screens and controllers. While we’re not ready to prioritize a new Steam Machine right now, the door is definitely open for future possibilities, either through partnerships or internal exploration.”