Ubisoft has recently unveiled more about the open-world and exploration features in their upcoming game, Assassin’s Creed Shadows. This fresh take will allow players to discover new locations and maneuver through the world on their own terms, moving away from the classic approach of revealing every detail at the start. All these updates were highlighted in a new release from the developer on the series’ official website just this past week.
Fans are eagerly waiting for this latest addition to the Assassin’s Creed series, mainly because Ubisoft has been in a bit of a rough patch, facing both critical and financial difficulties with their recent titles. Although it’s hard to say if these challenges impacted the decision, Assassin’s Creed Shadows has experienced two delays, and it’s now set to launch on March 20, 2025.
In a new article posted by Ubisoft, fans got a sneak peek into the core gameplay and exploration elements of Assassin’s Creed Shadows, specifically how the game handles uncovering new areas in its open world. According to the article, the game will focus heavily on letting players drive their own exploration rather than spoon-feeding them details about various locations upfront.
Following in the footsteps of earlier titles like Assassin’s Creed Valhalla, the game will entice players to venture out by populating the map with undiscovered landmarks, providing incentives for exploration. Additionally, the game introduces some fresh mechanics, such as altering how viewpoints work. Instead of revealing huge chunks of the map, they’ll unveil mysterious markers that players can investigate at their leisure.
Players can also find and unlock safehouses across the map, offering places to rest and replenish supplies, essentially serving as smaller offshoots of the main hideout base. A notable shift in gameplay involves the removal of the eagle mechanic. In its place, the game encourages players to do their own scouting, prompting them to use high vantage points to monitor enemy movements effectively.
For those seeking a bit more direction, the game won’t leave them high and dry. It will include a pathfinder option that marks a transparent route, guiding players on the quickest path to their objectives. Overall, there’s plenty for both new and longtime fans to look forward to, with additional art and character previews available to tide them over until the game’s release.