In a surprising move, Apple is expanding its reach by directly incorporating support for its visionOS platform into the Godot open-source game engine. This initiative broadens the array of tools available to developers for crafting content tailored for the headset.
Similar to popular engines like Unity and Unreal, Godot provides a suite of development tools that streamline the creation of real-time games and applications. However, what sets Godot apart is its fully open-source nature. This means anyone can use the engine to make and share games without any cost. Moreover, since it’s open-source, developers are encouraged to enhance the engine by adding new features and fixes for the benefit of the entire community.
In an uncommon step for the company, Apple is directly incorporating visionOS support into Godot. This move empowers developers to craft and share Vision Pro content with this engine.
Apple software engineer Ricardo Sanchez-Saez recently announced the company’s intentions to contribute visionOS support to Godot as an open-source addition. He explained that this feature will be introduced in two significant phases. The first will enable Godot-built games to operate in flat windows on visionOS, while the second will facilitate the creation of fully immersive visionOS applications using the engine.
Due to the nature of the open-source process, Apple’s contributions will take some time to be integrated into the production version of Godot, and currently, there’s no specific timeline for when the project will be completed.
With this addition, Godot joins the ranks of other development tools like Unity, Unreal Engine, and Apple’s proprietary tools such as Xcode and Reality Composer Pro, offering developers more ways to build applications for Vision Pro.
Additionally, Godot remains a versatile tool for creating apps on major VR platforms like Quest and PC VR.