Animal Company, the free-to-play early access title available on Quest, has been making waves as it consistently ranks among the top earners on the platform. Not trailing far behind it is long-standing fan favorite, Gorilla Tag. Despite the competition, Animal Company, which draws inspiration from the hit game Lethal Company, shows no signs of losing its grip on gamers’ attention.
Animal Company has achieved a notable milestone that only one other game has reached: over 100,000 user reviews on Quest. This feat was first accomplished by Another Axiom’s Gorilla Tag back in March, securing its position as the most successful game in terms of reviews and revenue on the platform.
Wooster Games’ Animal Company, renowned for its unique arm-based locomotion borrowed from Gorilla Tag and dynamic action elements from Lethal Company, has now exceeded 100,000 user reviews. This comes after the studio proudly announced surpassing 1 million monthly active users just last month, and the pace at which this has happened is impressive.
At this point a month ago, Animal Company had about 60,000 user reviews in the Horizon Store, whereas Gorilla Tag boasted over 140,000. In just the past month, Animal Company has surged to more than 108,000 reviews, while Gorilla Tag saw a modest increase of around 6,000 over the same period.
Data from VRDB, an independent data aggregator, indicates a significant uptick in user reviews starting in mid-March, which coincides with a notable growth in the game’s popularity:
If Animal Company continues on this upward trajectory, it might just overtake Gorilla Tag as the most popular game on Quest in terms of user reviews. Of course, popularity isn’t solely measured by reviews.
Retention metrics like daily active users (DAU) and monthly active users (MAU) are critical as well. Gorilla Tag still leads the pack week after week, though Animal Company is closing in quickly.
Success in user numbers must also translate into financial success for Wooster Games. The studio hasn’t disclosed many details about how its success is influencing revenue since it introduced microtransactions back in September. Therefore, it’s still unclear how these achievements are impacting their bottom line.
However, in a conversation with Road to VR last month, Wooster Games did mention that introducing in-app purchases has positioned them "strongly and healthily."
"The revenue has consistently grown month after month since we started monetizing in September, effectively doubling since December," the studio was quoted saying in March. "What’s truly remarkable is our current player base—Animal Company now boasts over 1 million MAU, marking a fourfold increase since December."
This surge is happening as the Quest platform experiences a demographic shift, particularly with the release of the Quest 3S, Meta’s $300 mixed reality headset. Early this year, Meta highlighted the boost in revenue driven by free-to-play content and a younger player base, much like what’s seen in Animal Company and Gorilla Tag.
The key question is whether this momentum can sustain long-term growth and revenue increases. Eager eyes are watching to see if Wooster Games will share updated revenue figures, providing more insights into the performance of Quest’s top earners. If Animal Company’s figures align with those of Gorilla Tag’s, released last June, they could already be venturing into the millions.